Pirate merges the previous two systems together - skill trees not only provide innate bonuses, but also add skills and spells to use during combat. Wizard adds additional depth with skill trees based on the magic the heroine unlocks as she progresses from cold tundra to fiery plains, mostly buffing the heroine and her units. Braveland starts out fairly simple: the higher level the hero is and the more story that’s been completed, the more units he can recruit and the more power he has over his mysterious amulet, amassing more skills to unleash during combat. While the games’ difficulty can be adjusted, what is slightly puzzling is the inversion of the usual difficulty curve - while Braveland becomes progressively harder as the game continues, Wizard and Pirate become progressively easier, with a particularly challenging beginning to the Wizard story.Īlong the way through each adventure, the respective heroes will level up viaski their experiences in beating up countless foes. In both Wizard and Pirate, optional repeatable encounters have been added, relieving the excessive pressure on scant gold the first Braveland had. Each unit costs gold to recruit, which is acquired by progressing through the story and completing each stop along the quest line. Each allied unit also make their appearance as enemies in other games, along with units that cannot be recruited, including orcs and goblins of all stripes, crazy magic casters intent on burning the world down, and a variety of almost-too-cute-to-be-spooky undead. Each unit type has their own way of attacking and special abilities for example, a cook can whip up fresh meals during combat, restoring unit health, while magic classes can throw ranged spells across the field, staying safe from enemy melee attacks. Braveland players will mostly control humans aggrieved by recent bandit attacks, amassing troops of farmers, healers, and knights Wizard, set in the snowy north, gives the heroine control of units like monks, treants, and different magic-casting classes Pirate, set on multiple lawless islands, attracts unscrupulous fellows like cannoneers, cooks, and cabin boys. Small fighting areas make combat smooth and fastĮach game in the trilogy boasts a variety of units, with some parallels across each hero’s specific units. As each game’s titular character, players direct their party of up to five different kinds of units to charge into the fray and beat up the bad guys, with a different twist to the basic formula in each game - in Braveland, players take on the role of a common man rising to the challenge of becoming a commander Wizard requires donning the role of a slightly hapless mage who just really, really needs to get a book back while in Pirate, players take to the battlefield itself as an accidental captain searching for booty. By decreasing the combat zone to at maximum eight cells long and seven cells high, making a significantly more compact field to battle in, as well as drastically reducing penalties on ranged units, the speed of combat encounters is decidedly increased. With cutesy graphics, robust combat, and increasingly improving stories and quality of life improvements as each title progresses, Braveland Trilogy stands out as a living example of how growth within a genre can lead to really great games.įor veterans of Heroes of Might & Magic and games like them, Braveland Trilogy improves on the hexagonal grid combat genre in ways that titles like modern King’s Bounty games still haven’t. Included are all three titles in the series: the original Braveland game, Braveland Wizard, and Braveland Pirate. Birthed as a mobile title and later brought to PC, the game has now made the trek across a map scattered with enemy encounters to arrive on the Nintendo Switch and is an excellent introduction to the hexagonal grid combat genre. Enter a new contender for those fond times in Braveland Trilogy. Many years have passed since Heroes of Might & Magic III consumed uncounted hours of my time, and little in the hexagonal combat genre has lived up to those memories.
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