![]() ![]() The exception is the first note pinned to the banana tree on the beach next to you, which only needs to be read in order to count. There are nine messages total and all but one of them will appear as pieces of paper lying on the ground that need to be picked up. ![]() In the first section of this Part there’s an achievement for reading all of the notes that the residents of the island have written to each other. Guybrush lands gracefully on Monkey Island and is welcomed by some of the locals, including a castaway named Herman Toothrot. Guybrush used a voodoo spell to travel to Monkey Island™. Use the rope on the rear of the cannon as a makeshift wick, use the gunpowder on the muzzle of the cannon, light the rope with the flaming mass, then have Guybrush walk to the muzzle of the cannon to fire himself ashore, completing Part II.Ĭomplete Part Two: The Journey. Return to the storage area and grab another handful of gunpowder before making your way to the main deck where your mutinous crew is. Use your map on the fire to obtain a useful flaming mass. Of course, you don't actually have a way of getting ashore via more conventional methods, so Guybrush will have to think outside the box. With the voodoo recipe completed, Guybrush and company are transported to Monkey Island. To complete this delicious dish, add some breath mints. ![]() It somehow doesn't affect the voodoo spell and you can’t throw anything in that you’ll need later. You can clear them from your inventory by using them with the cooking pot as well. At this point in the game you’ve collected a lot of items you no longer need. Return to the kitchen and use the following items on the cooking pot in the center of the room: the ink, the Jolly Roger, the cereal, the very fine wine, some gunpowder, the cinnamon sticks, and the chicken. The paper is a voodoo recipe to get to Monkey Island and it just so happens we have all the ingredients. Pick up the chest inside and open it to find a piece of paper and some cinnamon sticks. Leave the storage area, return to the cabin where we started Part II, then use the small key to open the cabinet on the right side of the room. Before leaving, get some gunpowder by opening the kegs on the left. Open the chest to the right and look inside to get some very fine wine then grab the giant piece of rope from the barrels in the foreground. Leave the Kitchen and go through the hatch on the lower deck to enter a storage area. ![]()
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